Rune II hat ein riesiges Update erhalten (Seite 4)
Stats
- Added base stats for strength, dexterity, wisdom, constitution that affect derived stats.
- Strength: Increases attack damage
- Dexterity: Increases speed and critical chance
- Wisdom: Increases defense and god power
- Constitution: Increases health and stamina And much more for each.
- Added starting attribute points that players can assign.
- REMEMBER TO ASSIGN THEM WHEN STARTING A NEW CHARACTER.
- Added a notification that players get a skill point when leveling up.
- Added additional visible stats such as total critical hit chance, critical hit damage, falling damage resistance, and more.
- Updated user interface for stats and moved it under the paper doll.
- Updated player stat icons
- Added equipped item boxes that highlight so you can see what is happening when you mouseover stuff.
- Added a “stats preview” to weapons so you can see what will change when you equip new stuff
- Adjusted default critical hit chance to 2. Every dexterity point adds 0.5 critical hit chance.
- Greatly reduced the base HP and damage a player automatically receives when leveling up.
- Players will get additional HP and Damage when spending skill points.
Hunger System
- Removed the old hunger system that limited stamina when hungry.
- Instead, eating food does a small heal over time.
- This healing over time effect stops when you are hungry.
Art
- Updated Map with God village locations, colored markers, and names.
- Removed fog of war from the map.
- Disabled the Loki curtain and post processing effects within Loki Zones
- Toned down Berserk Rune post processing effects.
- In layman’s terms: No more “the worlds gone mad” vector lines.
- Adjusted the Age of Night so players can see themselves better while keeping the age dark.
- Updated weather transitions within the Age of Night
- Updated visuals on the Age of Frost
- Adjusted Sky brightness and snow coverage for Age of Frost.
- Added post processing settings to make Age of Frost more bleak and isolated.
- Fixed an issue where the weather would not change immediately after the Age changes.
OWEs and Open World
- Adjusted player spawn points.
- Added additional enemies and elites throughout the world.
- Adjusted existing enemy spawning locations throughout the world.
- Decreased frequency of Loki’s meteors throughout Midgard.
- Chests, bodies, bags, trees, and rocks do not respawn until the Age changes.
- The named enemies of Midgard can now be found roaming throughout the open world.
- Killing them will reward you with important loot, so bring your best gear to the fight!
- Your chances of finding these elite enemies increase as you get further out from Heimdall’s tower.
- Added copper ore throughout the world.
- Some treasure chests now break immediately on interaction.
- Fixed an issue where enemy character names would show the wrong name.
- Fixed an issue where elites would use the wrong health bar color.
Open World Difficulty Redesign
- All Open World Events (OWEs) now have a level range in accordance with the below zones.
- All Open world events scale to nearest player level even if they’re not explicitly triggered by a player.
- Open World Level Zones:
- White: 1-50
- Green: 1-10
- Yellow: 4-25
- Orange: 8-35
- Red: 18-45
- Purple: 30-50
- Black: 40-50

Artifacts and Progression
- Adjusted experience gain per enemy level for all levels.
- Artifacts now follow a set order based on the current age.
- The remaining artifact bosses have taken to roaming the open world.
- Fixed an issue preventing players from completing Thor’s hammer crafting path.
- Updated quest task text.
- Fixed an issue where Path of the Armorsmith directed you to craft the wrong item.
- Fixed an issue preventing players from progressing Thor’s Path of the Hammersmith.
PvP Arena
- Added open world PvP arena to Vanirstad island in the top right corner of main.
- As a convenience to players, the fast travel bifrost gate discovery location is outside of the village and up the stairs.
- In a future update, we plan to have this area automatically discovered upon first load.
- Once you are inside the PvP arena, your PvP flag is set to on.
- When your PvP flag is on, you can only deal damage to other players that have their PvP flag on.
- Once you exit the PvP zone, your PvP flag stays on for an additional 15 seconds before turning off.
- You cannot get to low health and step one foot outside of the PvP zone and suddenly take no damage.
- As part of this, all previous enemies that occupied Vanirstad Island have left the island.
- Added a campfire, anvil, vault, and whetstone to Vanirstad island.