Rune II hat ein riesiges Update erhalten (Seite 3)
Enemy Loot
- Adjusted minion loot outcomes.
- Reduced size of item materials that drop from enemies.
- Removed the ability for players to loot corpses.
- Instead, loot drops directly into the world from all chests and enemies.
- Added Fire Giant Blood to Surtblod Warriors (Fire Spirits).
- All elite named enemies have a high chance of dropping allmetal.
- Added a single Allmetal to Hrym, the Betrayer’s loot table.
- Updated all boss and Loki loot drops to feel more rewarding.
- Increased all metal drop rate from Loki chest in Vigrid Plain.
- Removed realm weapons from Loki chest.
- Fixed an issue preventing materials from dropping on enemies.

Player Loot
- Added new Realm weapon skins and icons.
- Adjusted longsword size.
- Added additional weapon variations.
- Updated elemental weapon icons.
- Known issue: Weapon icons may show incorrect elemental effects.
- Decreased Critical Damage and Critical Chance across the board.
- Removed mods from equipment that lowered your power level.
- Increased amount of resources needed to craft Loki slaying weapons.
- Adjusted chest loot tables.
- Fixed an issue where materials could spawn with mods.
- Goodbye, mighty blessed allmetal of tenacity.
- You will no longer get recipes when salvaging. Instead, all recipes are unlocked through progression, paths, and lorestones.
- Added recipe rewards to lorestones.
Player Loot Continued
- Removed the ability for players to loot and wield body parts.
- Removed human meat and cooked human meat.
- Updated “Human Blood” to become “Tainted Blood”.
- All common recipes are available to view at level 1.
- All crafted items no longer roll with mods.
- All copper weapons are now unlocked and available to craft at level 1.
- Updated the icons for copper weapons.
- Viking ships are unlocked to craft immediately, instead of at level 10.
- Added Giant Bone weapon and recipes that begin dropping at level 13.
- Viking weapons are now unlocked at Level 8
- Berserk Runes are now Rare (was uncommon).
- Meteor Runes are now Epic (was rare).
- You’ll be able to use different equipment types at the following level requirements:
- Level 1 – Wooden, Leather, Rusty, Copper
- Level 3 – Bone
- Level 6 – Bronze
- Level 8 – Viking
- Level 11 – Steel, Iron
- Level 13 – Giant Bone
- Level 16 – Gold, Dwarf
- Level 21 – Obsidian, Berserker
- Level 31 – Realm
- Adjusted the rate at which all enemies will drop weapons or armor. Enemies are more likely to drop consumables, ammo, or crafting materials.
- Reduced amount of force runes that come out of small chests.
- Added teleport runes, stamina runes, and health runes into small chests.
User Interface and User Experience
- Updated UI for health, stamina, and XP meter.
- Added attrition effects to health and stamina bars.
- Temporarily disabled popup boxes when opening inventory for the first time.
- These will return at a later date, in a different form.
- Changed “Paths” >> “Side Quests” in adventures panel header and HUD.
- Added a player paper doll which lives in the same location as the crafting menu, with a button in the top right to toggle back and forth.
- Hitting the inventory button (I by default) will always bring up the character screen.
- Using a crafting station (Anvil, Fire, Rune forge) will always bring up the crafting screen.
- Added red visual lockout filter when requirement has not been met to equip higher level gear.
- Add level and skill requirements indicator in crafting menu.
- Added an error sound when you try to equip a weapon you can’t equip.
- Updated rarity colors to stand out more.
- Updated rarity highlights between the slot box and the tooltip.
- Updated rarity indicator in the slot tooltip for modded items
- Fixed an issue causing the incorrect player name to be displayed in the character menu.
- Known issue: The tooltip for dismantling items (Left mouse + right mouse when hovering over an item) is disabled.
