
Rune II hat das erste Update seit der Übernahme durch Ragnarok Game LLC erhalten. Das Update bringt unzählige Änderungen mit sich, wobei die Überarbeitung des Kampfsystems wohl am meisten heraussticht.

Das neue und erste große Update vom neuen Entwicklerteam, haucht dem Spiel neues Leben ein. Neben neuer Dorfbewohner und Nebenquests, können sich Spieler auch auf ein Parier-System freuen. Wer es etwas genauer wissen möchte, kann das hier (Englisch) nachlesen:
Combat
- Light attacks now perform infinite combos.
- Eliminated the delay after combo attacks for players.
- This allows players to transition directly back into their combo animations.
- Added a 2nd combo animation for combos that only had one animation.
- Improved environment-based recoil for long weapons like 2 handed swords and hammers.
- A Red Glow now indicates a Heavy Attack
- Parrying system implemented
- Dodging is now on by default and cannot be turned off.
- SFX and VFX now when you successfully block and parry.
- Blocking at the right time will cause you to parry against an enemy, opening them up for an attack or two!
- Added a slight pain cooldown to flinch reactions.
- Added the ability to chain your dodge into a block.
- Added the ability to combo light attacks directly into a block or a dodge
- Added the ability to dodge out of a knockdown if timed properly when you hit the ground
- Added the ability to dodge out of a stagger if timed properly
- Heavy attacks vs a block/parry attempt will ALWAYS stagger the target.
- Heavy attacks vs no block will KNOCKDOWN the target, or stagger targets that can’t be knocked down
- Heavy attacks will now ALWAYS be dodged during dodge animations, light attacks will still hit a dodging enemy.
- Added a short vulnerable warmup into block so you can’t block/parry the same frame as the button press
- Raising your shield or weapon to block now consumes Stamina.
- Added directional blade recoils for both player and enemies when blocked (AI animations are temp).
- Blade recoil prevents subsequent attacks for .5 sec.
- ‘Flinch’ reaction for player lockout attacks for .3 sec.
- This interrupts the current attack if it’s in the backswing.
- Shields incur durability damage when blocking
- Changed “broken” to “staggered” when a heavy attack hits a block.
- Changed “10,000” damage number to “deathblow”.
- Fixed an issue preventing Odin’s Unkindness from playing correctly.
Stamina Redesign
- Light attacks and sprinting no longer use stamina.YAY!
- Low Stamina mode triggers between 10% – 15% stamina remaining.
- Stamina ALWAYS regenerates.
Health Orbs
- Added a green health orb that randomly drops off enemies’ corpses.
- Walking near these green health orbs will heal you after a short delay.
- The more you kill, the longer you can stay in combat.
Player specific
- Changed incoming light hitreacts so they don’t take control of your character.
- You can still move, dodge, block, and attack
- This now cancels attacks that were in the backswing animation.
- Blocking with shields will not consume any stamina.
- Blocking with weapons consumes stamina.
- Blocking with weapons can be indefinite.
- You can block while light hitreacting.
- Slowed down player attack speed approximately 20%
- Changed tap-to-dodge from shift to spacebar while holding A/S/D or W+A/S/D
- Holding W + space still jumps forward.
- Reduced hypothermia damage to players.
- Reduced cooking fire base damage.
- Reduced player stats at level 1.
- Changed how falling damage is calculated, based on distance from player to ground.
- Removed the half-block phase before blocking
- Fixed an issue where players would respawn with low health.
- Fixed an issue where swimming would cause players to enter throw mode.
- Fixed an issue where players could spawn into the game already dead from freezing damage.
- Fixed an issue where jump while standing in place went backwards instead of straight up.
- Fixed several issues related to save data in Single Player and Multiplayer Campaign.
- If you had a character that was wiped, logging in on them again should restore your save file.

Villages and villagers
- Added the ability for villagers to give you quests.
- Villagers will beckon you over when they have a quest for you.
- Villagers that can give you a quest have an icon above their head.
- Added Odin, Hel, and Thor statues to villages
- Made villager greetings more substantial
- KNOWN ISSUE: Villager dialog is too loud in multiplayer.
- KNOWN ISSUE: God dialog may play over villager dialog.
- Added community names to villagers.
- Added villages and villagers in the southeast corner of Austri Midheim.
- Villagers have done a bit of gardening and their land now has some rocks and foliage removed.
- Added barrels of rusty weapons near the unbuilt forge in the village.
- Added training dummy for players to check damage to village outside of armory.
- Added a Beer tent to the village.
- Added a keg to the beer tent.
- Beer keg provides beer when you tap it.
- Added an Archer Tower.
- Villagers will now grant you tributes once every minute when you interact with them.
- Villagers now wave at you.
- Fixed an issue where villagers wouldn’t respawn after age change or game reloads.