Hunt Showdown: Update 1.4.1 führt PvE Modus ein! (Seite 2)

Known Issues
UI
- After finishing a challenge (Trial Mode) it might happen that you have -1/-1 displayed in the weapon slot.
- Trials: Wave challenges might not award you the correct amount of stars.
- Trials: Wave challenges may continue to run after the timer has expired.
- Trials: The challenge win condition texts are cut off in several languages.
- Trials: Rewards text is cut off for trials and doesn’t fit into the pop-up window.
- Trials: Parts of challenge texts aren’t translated in all languages.
- Trials: Failed trial text in Russian is too long for the screen.
- Dual Wield icon might show up in other places on the equipment screen by accident.
- Trials: The map background does not update correctly if you have loaded into another map before.
- Dual Wield: Second equipped dual wield weapon cannot be cleaned while part of a matched pair.
- Missing String: @ui_hint_interact_swap_4_1 gets displayed when a player has to drop two dual-wielded weapons for a large one.
- Double-clicking on two contraband weapons equips one contraband and buys and equips a regular one.
- Dual Wield: Wrong ammo amount gets displayed for dual wield weapons when looting them.
- Dual Wield: Tooltip for the dual wield icon can be wrong when one Legendary is equipped.
- Missing String: @ui string when exchanging Caldwell Pax pair with other weapons.
- Some users might receive high package loss message (You are experiencing high package loss issues).
- Trials: Text gets cut off in all languages in timed challenges.
- No proper error/message in case the player doesn’t get a backend connection due to Steam authentication problem.
- No shortcuts for „Back“ and „Show mission details“ in Mission Summary screen.
- Minimal orange highlighting on the health bar in some scenarios.
- Interact and Dark Sight can be assigned to the same button .
- Leaderboard is missing Bounty Hunt entries .
- ‚Back‘ button in Trials screen is overlapping with some items .
- Dual Wield: When one bullet is missing in one weapon of a pair, not both ammo counters are displayed.
- Sometimes not all UI elements can stream in when loading into a match.
- Leaderboard might take very long to update when switching from ‚World‘ to ‚Friends‘ .
- Leaderboard column for kills and assist shows only kills .
- After assigning the „F“ key to another function, it can’t be reassigned to its two original functions.
- After leaving a group and queuing for QP the button „Please wait“ gets active/red again .
- Filters in Roster or Store don’t work properly.
- Buy button triggers buy+equip after equipping an item with double click .
- Fire control in 3D viewer isn’t working anymore when fast entering, leaving and entering again .
- Daily Challenge might show the wrong reward .
- A lot of weapons in the death screen are not centered (collection).
- Unequip button doesn’t unequip dual wield weapons at once.
- Dual wield equipped weapons are getting unequipped when buying the 3rd of the same weapon.
- The clean button is still visible when filters aren’t matching an item.
- An equipped weapon isn’t always displayed on top of the list in the equipment screen.
- Shadow for weapons and hunter missing on the death screen.
- Death screen displays different ELO from PvP rating and Summary Screen.
- No pop up for overnight claimed challenges.
- The „recruit hunter“ button in legendary hunters news screen doesn’t lead the player to legendary hunter recruit screen.
- No discard prompt when unequipping a contraband legendary while already having one of the kind.
- No shortcuts for Back and Show mission details in Mission Summary screen.
- Not unlocked item doesn’t get equipped when the player has to dismiss the currently equipped item.
- Statistic for ‚Wellspring bounty‘ doesn’t display the correct number (includes Rifts).
- Replacing a consumable with another one won’t jump to next free slot.
- ‚Report Player‘ button doesn’t get removed after a report was submitted (profile window needs to be closed to get it removed).
- Report and open profile button are overlapping in player profile screen in Russian.
- Text is overlapping assigned space in report player screen in Russian.
- Slot selection doesn’t jump to next slot when replacing a contraband with a new item when the dismiss pop-up appears.
- Dying to the poison cloud of a poison trip mine displays an empty death screen.
- Challenge text is overlapping the transparent text box.
- Unloading from training leads to continuously displayed training lobby behind other tabs.
- When queuing for QP, the other tabs can still be selected.
- When queuing in a team the Training and Contract tab can still be selected.
- Wrong calculation of weapons in the roster when having dual wield equipped.
- When prestiging for the first time with a new user folder the game asks again for the control scheme.
- Sometimes weapon can drop on top of each other and it is hard to loot the correct one.
- News: Images are displayed darker than the original.
- Sorting in the leaderboard by a different rating doesn’t work.
- Bloodline message display on new bloodline when going from Trials to trial rewards.
- Reward text is cut off for trials and doesn’t fit into the window.
- Russian: Big dynamite bundle text is cut off in reward page.
- Trials: Only the first reward gets displayed in a pop-up when claiming more than one.
- Replay training button starts a more difficult mission.
- HUD – Always visible equipment bar doesn’t update after trial start/end/restart.
- Ammo counter for the LeMat doesn’t update correctly after specific steps .
- Picking up a small weapon during a weapon switch animation (from large to small) ends in swapping the wrong weapon.
- When picking up dual-wields in exchange for a large weapon only a pickup message is displayed.
- Ammo indicator on looting a hand crossbow poison has two counters.
- Ammo indicator for looting doesn’t update when the ammo pool gets updated.

AI
- In some cases, the Butcher can get no damage from a sticky bomb.
- Trials: AI is able to spawn multiple times at the same spot in trials mode.
- Trials: Banishing an Immolator after waiting a bit doesn’t play audio and visual effects.
- Trials: „No enemy dies through fire“ condition sometimes fails to trigger.
- Trials: Blue shimmer from AI in dark sight might sometimes be broken.
- Some AI spawns very close to a player spawn and might attack them during ‚Waiting for players‘.
- Hellhounds might glitch over obstacles on the ground.
- AI can attack a closer hiding player instead of the sound source that triggers the AI.
- AI might be able to block headshots with their body.
- Butcher can sometimes be observed walking sideways or backwards.
- Hive swarm can disappear as soon as their target is dead.
- Sticky Bomb might not deal damage on the explosion when it hits the Assassin.
- Grunt AI might get stuck in animation loop on a slope.
- Grunts with two torches can ignite a player on the second swing if they got blown out by a choke bomb.
- Hive might be able to spawn two swarms.
- Immolator interacts with already dead AI.
- Immolator that opens a door doesn’t walk through it and gives the player enough time to close it again.
- Meathead can sometimes get stuck at corners.
- Meathead death animation is inconsistent across clients.
- Meathead is sometimes missing leeches and may not react to the player.
- Concertina armored can damage and kill a player from a distance in some cases.
- Meathead attack can deal too much damage in some scenarios.
- The spider can get stuck in death animation in boss lair at Port Reeker.
- A single grunt can get totally distracted by something and doesn’t react to the player at all.
- The Spider might attack a player more than three times in frenzy if no other player is in the arena.
- Hellhounds ignited with a fusee in deep water visually burn forever.
- Any attack of AI which instantly explodes a barrel that is set on fire, doesn’t damage the AI.
- Concertina armored can damage player through walls.
- It can happen that some AI don’t spawn in Trials.
- Meatheads behavior might break in wave challenge.
- The Assassin sometimes has issues to differentiate between players above or below him.

PLAYER
- Dual-Wield: Interrupting the reload of dual-wielded LeMat shotgun shells breaks the logic.
- Dual-Wield: LeMat Mark II has a varying bullet insertion.
- Dual-Wield: Wrong logic being used when the Bornheim gets reloaded with one bullet in the chamber.
- LoD for dual pistols disappears too early in some cases.
- Dual-Wield: Cylinder for the Lemat has no rotation animation in a dual wield setup.
- Dual-Wield: Last held Dual Wield weapons don’t get removed on extraction and can be looted.
- It can happen that the player model is stuck on spawn but the player can still move around (using a ladder fixes this).
- The camera might get stuck in some cases related to the Flare Pistol/reloading guns above an area with underground.
- Dual-Wield: Bornheim Extended sometimes doesn’t reload fully (one bullet doesn’t get reloaded).
- In rare cases, the player is unable to loot weapons, ‚Ammo Full‘ displayed on pressing F.
- Sometimes the crosshair for the throwing knife can disappear during a mission.
- Changing to spectate while the burning audio is on the corpse makes the burning audio get stuck.
- Trials: The player keeps shooting if a challenge fails during the shot.
- Trials: It can happen that player won’t start with full HP into a replayed trial.
- Poison effect from a hive or spider can be stuck on player.
- Sometimes a hand (or both) cannot stream in and be invisible.
- The camera is stuck while aiming with a gun after specific steps in underground areas.
- Vetterli (Deadeye) can get jammed (when there’s no bullet in the chamber).
- Having toggle for aim and sprint in gunslinger scheme delays the start of sprinting.
- No lightning for the player that activates the wellspring in Quickplay.
- Crosshair size doesn’t adjust when changing the fire mode on the LeMat mark II.
- Quickplay: It can happen that weapons don’t get attached properly to the player.
- Bornheim extended sometimes doesn’t reload fully (one bullet doesn’t get reloaded).
- Dual Wield: Wrong logic being used when the Bornheim gets reloaded with one bullet in the chamber.
- It can happen that player model is stuck on spawn but the player can still move.
- Hive Bomb throw cannot be canceled anymore by holding the item in the hands.
- Downed enemy gives hitmarkers for bomb lance bolt hits.
- Pressing ‚x‘ while aiming down sight transitions into hip fire.
- Player can burn to death while being in the salvation animation in Quickplay.
- Sometimes a downed hunter doesn’t get set on fire even tho it looks like he is complete in the flames.
- Electric lamp has a light source shining to the right.
- Player is able to lose control over character tabbing out and in again in some cases.
- Sometimes people randomly un-ADS from their weapons.
- Weapon might be wrongfully re-selected when using a consumable and switching to another consumable.
- Kills made by a fully dead hunter (but still in-game) might not be awarded to the player.
- Bornheim can have the wrong ammo amount in the weapon when reloading an uneven amount of ammo while 1/2 are in the weapon.
- Player can create reload issues in specific scenarios when picking up ammo on an empty extra pool during a reload.
- Fire keeps on burning off chunks when switching from healing with a first aid kit over to stopping fire with ‚F‘.
- Gunslinger has different sensitivities for melee weapons and normal guns.
- Looting a Hunter in QP can sometimes give no loot at all.
- Sometimes when vaulting the player can get synced inside the objects and be stuck.
- Sometimes not everything of an extracted player gets removed on the extract .
- Wrong sensitivity gets used when a player is on a ladder .
- Player keeps shooting if a challenge fails mid-shot .
- Player leaves crouch unintentionally on certain key combinations .
- Sometimes a player is unable to loot weapons, ‚Ammo Full‘ displayed on pressing F.
- Used up tools get replaced when the player picks up a new tool in Quickplay.
- Standing close in front of a window and light meleeing doesn’t break the window.
- The last selected Tool or Consumable shadow is stuck to the player’s hand in 1p .
- When only one bullet gets reloaded in the Bornheim (extended) the weapon might dryfire.
- Nagant officer brawler cannot chain melee attacks properly.
- Sometimes after picking up a gun or changing fire mode the player can’t aim down sight.
- Sometimes when shooting the player starts meleeing instead.
- It can happen when exchanging dual-wielded weapons often on a loot create that the interaction point. is inside the proxy and the player needs to shoot the weapon to be able to loot it.

ANIMATION
- Dual-Wield: Various animation issues with dual wield weapons.
- Hive Bomb light and heavy melee have a weird arm animation in first person.
- Animation breaks when player opens the ‚esc‘ menu while picking a clue.
- Player can’t shoot during an ADS transition.
- Player might be unable to fire when fast switching from an iron sight shot to fanning.
- Player might punch when trying to shoot an empty Quad Derringer.
- Stopping sprint while executing a melee attack doesn’t transition to hip fire aim.
- The Nagant M1895 only seems to fire 6 times when the gun is fired rapidly but all 7 shots count.
- Winfield can empty itself server-side after the player gets revived or swapping weapons.
- In a specific ammo scenario, the left Bornheim plays an animation without hand.
- Bomblance switches and stays in ADS mode after reloading without player input.
- Running while the map is open bends the player model after some way.
- Arm briefly twists around when executing a light melee with the Romero Handcanon in third person.
- Romero talon spins briefly around when executing a heavy melee in third person.
- Player animation isn’t reset properly on replay while holding a world item.

WORLD
- One of the 3 caged dogs might survive shot lantern for a while longer than the others.
- Items can be clients side still on a loot box after someone else picked it up before in Quickplay.
- ‚No enemy dies through fire‘ condition sometimes fails to trigger in Trials mode.
OTHER
- In some cases, clients might freeze during gameplay.
- Kill view for teamkills can be broken (when a kill-view is available).
- In some cases, weapons can be client-side on the wrong position and therefore not be looted.
- Frozen/crashed/disconnected players keep walking into the last known input direction and never stop.
- The players can experience desync between client and server (walking on edges/slopes).
- Choke Bomb might look different through the fog.
- It can happen that the game crashes when returning from Trials with stars earned during some missions.
- In rare cases, Hunters can sometimes not stream in completely .
- Sheriff Hardin skin has no texture beneath his coat.
- Sometimes a hand (or both) cannot stream in and be invisible.
- Players might sometimes experience desyncs/rubberbanding during gameplay.
- Sometimes with a Taiwanese keyboard layout, the input gets blocked and the player can’t move or only execute some specific keys.
- There can be situations with not getting the beacon audio after playing a Trials mission.
- Depth of field can be enabled despite having it disabled in the settings.
Wilde, alptraumhafte Monster durchstreifen die Sümpfe von Louisiana, und der Spieler gehört zu einer Gruppe robuster Kopfgeldjäger, die die Welt von ihrer schrecklichen Präsenz befreien muss. Vertreibt der Spieler diese Kreaturen aus unserer Welt, wird dieser großzügig bezahlt – und erhält die Chance, grausamere und mächtigere Waffen zu kaufen. Scheitert er, wird der Spieler mit dem Tod des Charakters und dem Verlust der gesamten Ausrüstung bestraft.
In Hunt Showdown sollte man sich immer merken: Manchmal sind nicht die Monster die gefährlichsten, umherstreifenden Wesen. Der PvP-Anteil des Spiels überwiegt eindeutig. Seid immer auf der Hut!
Hunt Showdown ist seit dem 27. August 2019 (Ver. 1.0) auf Steam erhältlich.
Quelle: Steam