Hunt: Showdown – Testserver erhalten weiteren Patch

Crytek
© Crytek

Wir haben bereits am 18. Januar 2020 über das Update 1.2 auf den Hunt: Showdown Testservern berichtet. Nachdem die Server von den Spielern einigermaßen unter die Lupe genommen werden konnte, erhält der Test-Server seinen zweiten Patch. Neben diverser Bugfixes wurde auch ein Fehler behoben, der es Spielern nicht erlaubte die Tutorial-Missionen zu spielen.

Hunt: Showdown
Hunt: Showdown

Damit die Spieler stehts auf dem Laufenden sind und auch Nichts übersehen, folgen hier noch ein Mal die Patchnotes (Englisch):

General Updates


AI

Butcher:

  • Decreased the butchers resistance to explosive damage. It can now be killed with a single BIg dynamite bundle as before.

Gunplay

Knuckle Knife:

  • Increased the damage of the Knuckle Knife’s normal attack from 31 to 45.
  • Slighty increased the stamina consumption of the Knuckle Knife for normal attack.
  • Slightly increased the damage of the Knuckle Knife heavy attack against the hive to allow 1 hit kills when striking the head.

Machete:

  • Decreased stamina consumption on the Machete’s heavy attacks slightly (will now perform 5 heavy melee attacks up from 4; that’s 2 more than the heavy knife and one more than a Hatchet, giving a standalone Machete an advantage in economy).

Cavalry Saber:

  • Decreased stamina consumption on the Cavalry Saber’s heavy attacks slightly (will now perform 5 heavy melee attacks up from 4 and one more than a Riposte, giving a standalone Saber an advantage in economy).

Sticky Bomb:

  • Changed the damage type from explosion to rending which with cause bleeding damage.

Developer Note: In order to provide more viable options, all bosses can now be killed with 1 Big Dynamite Bundle (again) or 1 Sticky Bomb. The Sticky Bomb will still not kill the Assassin in his Insect form. During the bosses frenzy, damage recieved will still only be 50%.

Bornheim No.3:

  • Slightly increased the recoil to make it harder to stay on target while rapidly firing.

Bornheim No.3 Extended:

  • Slightly increased the recoil to make it harder to stay on target while rapidly firing.

Store

Knuckle Knife:

  • Reduced the price from $65 to $45.

Sticky Bomb:

  • Increased price from $30 to $64.

Bornheim No.3:

  • Increased price from $80 to $96.

Bornheim No.3 Extended:

  • Increased price from $96 to $131.

Performance

  • Changes made to focus on relieving the performance issues on machines with low core count (Intel® Core™ i5 or similar)

Developer Note: For those of you that were experiencing a decrease in performance on the test server in comparison to live, please make sure to let us know if continue to encounter these isseus.

UI

  • Streamer friendly UI for 1.2 – Option available to turn off names and voice icons from being displayed in HUD.

Bug Fixes


  • Fixed a number of client and server crashes.
  • Fixed an issues that prevented Players from playing the tutorial missions while the game is in Maintenance mode.
  • Fixed an issue that could cause the ‚Back to Lobby‘ button to change to the ‚Start Training‘ button when canceling the matchmaking.
  • Fixed an issue that could cause the last partner(s) in last match screen to be displayed with „Invalid username“, after restarting the client.
  • Fixed an issue that prevented lanterns from exploding instantly when throwing them while on fire.
  • Fixed an issue that resulted in Muted players becoming „visually“ unmuted when a new player were entering the communication range.
  • Fixed a bug that would cause the Spider to walk backwards when switching targets during frenzy mode.
  • Fixed a bug that could cause the Spider to jump the player multiple times in a row.
  • Fixed an issue that could cause performance drops while navigating through compounds.
  • Fixed an issue that resulted in not always being able to swap to other tools from the knuckle/Heavy knife.
  • Item Box: Fixed an issue that caused the UI notification to not appear when receiving a new consumable.
  • Fixed a bug that prevented players from interacting with special ammo packs while reloading.
  • Fixed a bug that could cause the Pitchfork to become stuck vertically in ground.
  • Fixed an issue that caused the building at Lawson Station to not be visible over long distances.
  • Fixed a number of animation issues.
  • Fixed a number of localization issues.

Known Issues


Performance & Stability

  • Clients might crash when using bomb lance intensively.
  • Players may sometimes experience desyncs / rubberbanding during gameplay.
  • Players may expereince stalls when initiating the banishing process. This may only effect select players on the server when the banishing commences.
  • In some rare cases, the client may freeze.

UI & Meta

  • Transactions in the store may be slower than usual.
  • Contract Status accolade doesn’t appear at all in summary screen if no token was extracted.
  • Book of Weapons item unlock popup repeats after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
  • Persistent grouping doesn’t work sometimes when returning from a match.

Gameplay

  • Tutorial: Bleeding audio does not stop after respawning in tutorial if player was also poisoned at the time of death.
  • Quickplay: Weapon might not be lootable from killed player.
  • Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
  • Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.

AI

  • Spider can become stuck sometimes.

Visuals & Audio

  • Players may experience issues with textures appeaing to pop in and out more frequently than on live (this is due to slower streaming of textures).
  • Winfield Aperture sight switching has some animation & interrupt issues.
  • Distances for boss whispers are slightly off when the boss is underground.

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Wilde, alptraumhafte Monster durchstreifen die Sümpfe von Louisiana, und der Spieler gehört zu einer Gruppe robuster Kopfgeldjäger, welche die Welt von ihrer schrecklichen Präsenz befreien muss. Vertreibt der Spieler diese Kreaturen aus unserer Welt, wird dieser großzügig bezahlt – und erhält die Chance, grausamere und mächtigere Waffen zu kaufen. Scheitert er, wird der Spieler mit dem Tod des Charakters und dem Verlust der gesamten Ausrüstung bestraft.

In Hunt: Showdown sollte man sich immer merken: Manchmal sind nicht die Monster die gefährlichsten, umherstreifenden Wesen. Der PvP-Anteil des Spiels überwiegt eindeutig. Seid immer auf der Hut!

Hunt: Showdown ist seit dem 27. August 2019 (Ver. 1.0) auf Steam erhältlich.