Hunt: Showdown – Patch 1.4 auf den Testservern (Seite 2)

New Legendary Content
„Black Mamba“
- Nitro Express Rifle
- Description: „The deadliest rifle, named for the deadliest snake. This Nitro Express has a vicious bite and can take down the largest foes with ease.“
„Kamacite Moon“
- Caldwell Uppercut
- Description: „Forged by a scrappy fighter using what he had to hand, this Caldwell Conversion Uppercut is forged from Kamacite, an alloy of iron and nickel, found in a meteor that caused an ancient and unspeakable calamity.“
„Tooth and Claw“
- Martini Henry IC1 Riposte
- Description: „The law of the jungle dictates that only the fittest survive. This Martini Henry ICI Riposte gives its owner an edge. Beloved by a hunter who loves to take a risk – and still come out on top.“
„Death’s Breath“
- Winfield M1873 Talon
- Description: „One shot from this Winfield M1873 Talon will take your breath away – permanently. Designed by Corwin Stedman, a runner up in our 2nd anniversary weapon skin contest.“
„Gator“
- Caldwell Rival 78 Handcannon
- Description: „With hide tough as armor and gruesome, rusty teeth, this Caldwell Rival 78 Handcannon’s bite is as fearsome as that of its namesake. Designed by Seven-D, a runner up in our 2nd anniversary weapon skin contest.“
„Felis“
- Legendary Hunter
- Description: „Accomplices to the devil, stealers of souls, and an ill omen – cats have long been associated with dark magic, and Nika Felis bears the skull of one feline adversary on her head as a warning to others that she has capabilities as powerful – and as dangerous. Rumored to be a shapeshifter, and a colleague of Doctor John.“
General Update
Audio
- Time of day „Sunset“ now uses daylight ambience instead of night.
- AI footstep intensity is now driven by aggro level instead of movement speed.
Developer Note:This change will make AI footsteps more reliably escalate and therefore easier to read.
- Added fly swarm audio to poison barrels and the Doctor Grunt.
- Audio Mix Improvements for elevation and azimuth, making sounds below, above and around the listener easier to pinpoint.
Gunplay Melee Attachments
- Updated light attacks on the Martini Henry Riposte and the Springfield Compact Striker variants to have their hit-boxes better fit their animations.
- Increased Melee damage for all heavy Attack with „Talon“ variants from 135 to 150
- Increased Melee damage for the heavy Attack with the Romero Hatchet from 135 to 150
- Increased Melee damage for the Light Attack with the Obrez Mace from 32 to 54
- Increased Melee damage for the Heavy Attack with the Obrez Mace from 72 to 90
Shotguns
- Removed rending damage and with that Bleeding from Shotguns.
- Romero Handcannon’s accuracy has been increased slightly (effective range stat increased to 10m).
- Romero Hatchet’s accuracy has been increased slighly (effective range stat increased to 10m).
- Romero Hatchet’s recoil punch has been increased erraticly after shooting (reduced handling stat to 80).
Equipment
- Fire Bottle
- No longer deals damage
- Scorches health chunks lightly and causes hunters to start burning
- Hellfire Bomb
- no longer deals damage
- Scorches health chunks and causes hunters to start burning intensely
- Can destroy a small health chunk on impact
- Flare Pistol
- No longer deals damage
- Scorches health chunks and causes hunters to start burning intensely
- Frag bomb causes medium bleeding intensity on hunters
- Increased Weak Antidote Shot duration from 360 to 1800 seconds (10 minutes to 30 minutes)
- Increased Choke Bomb duration from 60 to 120 seconds
- Choke Bombs can now remove Poison clouds
- Hunters may still receive initial Poison Damage while in a Choke Bomb Cloud
Hunter TraitsSalveskin
- Reduces fire damage and burn speed by 25%, even when downed.
- Increased cost from 2 to 5 Upgrade Points
Bloodless
- Bleeding will not escalate from light to medium or intense bleeding.
Mithridatist
- Drastically reduces the time needed to recover from poisoning.
Bounty Hunt
- Looting a dead hunter while carrying any Bounty now restores one second of Dark Sight Boost
- Will restore even if Dark Sight Boost had been used up already
- Dark Sight Boost can not exceed 5 seconds
AI
- Torch Grunts deal Light Fire Damage
- Cleaver Grunts deal Light Rending Damage
- Doctor Grunts deal Intense Poison Damage
- Hellhounds deal Light Rending Damage
- Waterdevils deal Intense Rending Damage
- Hives swarm attack deals Light Poison Damage
- Immolators explosion deals Intense Fire Damage
- Immolators now die to a single Poison Bolt
- Concertina Armoreds deals Light Rending Damage
- Concertina Armoreds now die to a single Poison Bolt
- Armoreds now die to a single Poison Bolt
- Leeches deal Light Poison Damage
- Boss: Spider deals up to Medium Poison Damage
- Boss: Butcher deals up to Medium Fire Damage
- Boss: Assassin deals Intense Rending Damage
Localisation
- Improvements made to Russian translation.
World
- Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.
- Closed lots of small gaps in walls all around Stillwater Bayou and Lawson Delta which were used to exploit people.
- Oil Barrel Explosion deals Intense Fire Damage
Store New Tool Added: Poison Trip Mine
- Added for $60
Antidote Shot
- Increased price from 25 to 55 Hunt Dollars
Weak Antidote Shot
- Increased Weak Antidote Shot price from 5 to 25 Hunt Dollars.
New Legendary Weapons
- Added Nitro Express Rifle: „Black Mamba“ for 500 Blood Bonds
- Added Caldwell Uppercut : „Kamacite Moon“ for 500 Blood Bonds
- Added Martini Henry IC1 Riposte: „Tooth and Claw“ for 500 Blood Bonds
- Added Winfield M1873 Talon: „Death’s Breath“ for 300 Blood Bonds
- Added Caldwell Rival 78 Handcannon: „Gator“ for 300 Blood Bonds
New Legendary Hunter
- Added „Felis“ for 700 Blood Bonds
Options
- Opt out of statistic sharing ; other players won’t see the player’s statistic anymore, and he will not see them.
Matchmaking
- Leaving a random teammate will now trigger a delay before searching for a new one.
- Delay gets longer from 15 seconds to 1 minute after several leaves.
Performance
- Precache skeletons for characters built with skin bundles.
UI
- More information is displayed when picking up a weapon during a game (Number and type of ammo).
Miscellaneous
- The KD Ratio now includes the assists in it’s formula.
- The number of Kills, Death and Assists is now displayed as a tooltip, over the KDA Ratio.
- Added Loading Screen for the Dark sight replenishment.

Bug Fixes
General
- Fixed a bug where empty hands would shown after dropping a world item despite having weapons.
- Fixed some Discord rich presence issues and re-enabled the Discord rich presence integration.
- Fixed a bug where under certain conditions, players could loot the invisible corpse of extracted players.
- Fixed a bug where player couldn’t interact with a clue for the first few seconds if a dead armored would have fallen directly on it.
- Fixed a bug where player needed to renew their input when pressing ‚^‘ on a german keyboard layout.
AI
- Fixed a bug where the Butcher could teleport to the lower floor in Davant Ranch under specific conditions.
UI
- Fixed a bug where new Soul Survivor would appears only after hitting ‚Free Reshuffle‘ when it would have been won without any recruits or Soul Survivors left.
- Fixed a bug where the previous death damage still got displayed in damage history.
- Fixed a bug where under certain conditions the weapon was displaced and wouldn’t rotate centered.
- Fixed a bug where the damage history often accumulated damage when ping / packet loss is high.
- Fixed a bug where the Hunter and all their information disappeared from the death screen when player that killed the person left the mission.
- Fixed an issue where player could receive a not fitting ‚Kill view‘ in rare occasions where the killer shot him from behind a wall.
- Fixed a bug where Player couldn’t open weapon wheel while waiting for other players.
- Fixed a bug with the Legendary Bomb lance skin ‚Shellback‘ where it had no ’shoot weapon‘ button in 3d viewer.
Known Issues
- Game ignores first aim down sight input (Only using Hunter control scheme and ADS is set to toggle.)
- Weapons can be client side on the wrong position and therefore not be looted
- Player unable to loot weapons, ‚Ammo Full‘ displayed on pressing F
- Poison trip mine is not affected by Vigilant
- Not everything of an extracted player gets removed on extract (floating equipment)
- New kill assists will be ignored in the statistics and mission summary
- Elements go missing after clicking on the mission UI in the lobby screen
- Damage history is missing damage and info when dying through fire / poison / bleeding
- Placeholder image displayed on death screen instead of ‚You’re downed‘ and ‚You’re dead‘
Wilde, alptraumhafte Monster durchstreifen die Sümpfe von Louisiana, und der Spieler gehört zu einer Gruppe robuster Kopfgeldjäger, die die Welt von ihrer schrecklichen Präsenz befreien muss. Vertreibt der Spieler diese Kreaturen aus unserer Welt, wird dieser großzügig bezahlt – und erhält die Chance, grausamere und mächtigere Waffen zu kaufen. Scheitert er, wird der Spieler mit dem Tod des Charakters und dem Verlust der gesamten Ausrüstung bestraft.
In Hunt: Showdown sollte man sich immer merken: Manchmal sind nicht die Monster die gefährlichsten, umherstreifenden Wesen. Der PvP-Anteil des Spiels überwiegt eindeutig. Seid immer auf der Hut!
Hunt: Showdown ist seit dem 27. August 2019 (Ver. 1.0) auf Steam erhältlich.
Quelle: Steam