
Gloria Victis erhielt ein neues Update. Der Fokus lag dieses mal vor allem auf dem Balancing des Spiels. Desweiteren wurden, vom Entwickler Black Eye Games, auch noch diverse andere Änderungen vorgenommen. Die vollständigen Patchnotes (Englisch) gibts es hier:

Gloria Victis Patchnotes
Balance:
After the extensive analysis, we’ve come up with several improvements to the game’s balance aimed to improve the experience for underdog nations players. These changes are vital to the game’s core – open-world PVP. While a year ago there were 2 underdog nations in every server, at this very exact moment only one server has just one nation tagged as underdog. Anyway, we keep working on improving the game’s balance all the time, as its the core of fair and fun PVP for everyone.
- From now on, only the underdog nation’s players will earn Glory Points when fighting in its homeground – this change was introduced to encourage searching for challenging battles and opponents in order to climb up the leaderboard and give some breath to the nations that were pushed back to their main city
- From now on killing an underdog nation player is rewarded with 100 Nation Points – that number will be the maximum nation points pool in that case and distributed between players with an assist system; still, the underdog nation players will lose 500 points for dying and will gain 500 for killing enemy players as before
- Disabled moving via Logistician to the minor flags of a location which is currently attacked during a siege event to solve an issue with the players bypassing the queueing system and disturbing the siege events balance – it is still possible to get to such areas on foot
- Updated joining the siege events and Valley of Death Tournament for overpopulated nations in order to increase the chances for underdog factions in these controlled-environment PVP scenarios – from now on, players with the lowest level have the highest priority to join them (taking the highest level of all characters of a given player); please remember that this change applies only to the nations which are clearly stronger than any other one on a given server
- From now on, the time to drop the activity during the State of War depends on the number of guild castles controlled by a nation – the more GCs a given nation controls, the slower the activity meter decreases; It will create more possibilities and give more time for underdog nation guilds to try to get into possession of a Guild Castle
- Introduced the respawn time modifiers causing that the respawn is shorter by the native players and longer for the others when fighting over:
- The native non-looting areas of any nation, to prevent breaking the nation’s power and pushing it back to the capital
- A few closest homeground locations of an underdog nation, to allow such a nation to push the enemies back and mobilize

New players experience:
- Introduced a new questline for the Midland players, following the announced plan of adding new quests in order to improve the new players experience – the new questline is an extension of the storyline started with the recently updated starting Midland questline and it introduces a lot of brand new locations, as well as some new in-game tutorials which will be introduced for the other 2 nations too
- Updated the order of unlocking the Sangmarian starting quests – The Disappearance of Claretta is now available before enabling the quests at Basilea Farm and Baalhammon Farm, since the latter two are more difficult to complete and they used to push the players more into the central parts of the world before they were ready for it
Quality of Life:
- From now on, the gate doors are not respawning as long as the location is tagged as besieged – this change was heavily requested by the Community
- Improved the interface of announcements displayed in the main menu
- Boosted rewards for completing the Sorcerer’s Tower events that were placed in the distant areas, hence they weren’t visited as frequently as the others: near the Volcano, behind Hordun Temple and on the traitors island
- Added aa confirmation window appearing when a player tries to sell an item to an NPC vendor much cheaper than its average price in the market
- Introduced the bleeding effect applied by NPC enemies which are using daggers, or stabbing with one-handed swords
- Numerous minor optimization improvements in the code
- Numerous minor tweaks to the placement of NPC enemies

Siege engines:
- Pouring burning oil onto enemies will now count as the assist damage
- Fixed a bug causing that the siege engines were levitating after spawning
- Fixed a bug causing that the force applied to siege engines by multiple users was multiplied linearly, allowing to move them too fast and glitching them through gates or avoid damaging the chassis
- Fixed a bug that allowed shooting with catapult through the gate roof
Fixes:
- Fixed a bug causing that after a Guild Castle was captured by another guild, all structures tagged destroyable before State of War was still tagged after capturing the GC
- Fixed the Bullseye ability
- Fixed an issue causing not refreshing UI when leaving and joining back tournament queue
- Fixed an issue with main and glory arena teleports
- Some more fixes related to teleporting characters onto models of decorations, farming or player placed workshops
Gloria Victis ist ein MMORPG, das den Fokus auf Realismus legt und in einer mittelalterlichen, offenen Welt mit einem leichten Fantasy Anteil angesiedelt ist. Erlebt Gefechte mit einem Non-Target Kampfsystem, offenes PVP mit Gebietskontrolle, ein vielfältiges, ausgeprägtes Handwerkssystem, eine von Spielern angetriebene Wirtschaft und eine reife, umfangreiche Handlung – all das mit einer wunderschönen, realistischen Grafik und einer immersiven Atmosphäre.
Mehr über Gloria Victis kann man hier lesen.