Brawlhalla: Der Valentinstag steht vor der Tür!

Brawlhalla: Der Valentinstag steht vor der Tür! – Seite 3 (Patchnotes)


Balance

This round of balance adjustments is focused on enhancing several attacks that require notable precision to maximize their reward, while increasing the risk of other wider attacks.

Axe

The Axe Neutral Light now has less time between its swings, bolstering its ability to capitalize on dodge punishes while reining in its team setup potential. We have also increased the Recover time on two of its widest attacks, the grounded Down Air and the Ground Pound, to better fit their sizable threat coverage.

Brawlhalla
© Blue Mammoth Games
  • Axe Neutral Light: Decreased time between the first and second hit from 22 to 20.
  • Axe Down Air: Increased total Recover time on miss for the grounded version from 4 Fixed/6 Variable to 8 Fixed/6 Variable; Increased total Recover time on hit from 4 Fixed/5 Variable to 6 Fixed/5 Variable.
  • Axe Ground Pound: Increased Recover time of the aerial version from 3 Fixed/12 Variable to 5 Fixed/12 Variable.

Bow

We have increased the Stun of the Bow Down Light, allowing for greater variety in combo follow-ups across most Dexterity values.

© Blue Mammoth Games
© Blue Mammoth Games
  • Bow Down Light: Increased Stun from 23 to 24.

Katar

The setup location of the Katars Neutral Light has been adjusted for improved reliability in follow-ups, especially when the opponent’s dodge is on cooldown.

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© Blue Mammoth Games
  • Katar Neutral Light: Improved consistency of setup location and adjusted setup location to be closer to the user horizontally.

Rocket Lance

The Rocket Lance Recovery now has slightly longer Minimum Charge time to better match its priority and force. For this reason, the exhausted Recovery has also received an increase in Time to Hit.

© Blue Mammoth Games
© Blue Mammoth Games
  • Rocket Lance Recovery: Increased Minimum Charge time from 10 to 11; Increased Time to Hit of the exhausted version from 6 to 9.

Ada

© Blue Mammoth Games
© Blue Mammoth Games

Ada’s Neutral Blasters has received an increase in Force to bring its reward more in line with its required precision.

  • Ada Neutral Blasters: Increased Force from 50 Fixed/49 Variable to 60 Fixed/51 Variable.

Cassidy

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© Blue Mammoth Games

Cassidy’s Neutral Blasters has received slightly increased Damage for better reward as an anti-air.

  • Cassidy Neutral Blasters: Increased Damage from 22 to 23.

Hattori

© Blue Mammoth Games
© Blue Mammoth Games

Hattori’s Neutral Sword now has greater Force to better suit its anti-air and edgeguarding nature, while Hattori’s Down Spear can more readily score on-stage knockouts with increased Force and more horizontal knockback.

  • Hattori Neutral Sword: Increased Force from 58 Fixed/52 Variable to 58 Fixed/54 Variable.
  • Hattori Down Spear: Increased Force from 55 Fixed/52 Variable to 55 Fixed/54 Variable; Angle of knockback is now slightly more horizontal.

Thor

© Blue Mammoth Games
© Blue Mammoth Games

Thor’s Side Hammer and Neutral Orb have proven too quick for their potential reward, so we have increased their risk in the form of greater Recover time. Thor’s Side Hammer has also received greater Minimum Charge time, affording players a better chance to dodge or interrupt this attack.

  • Thor Side Hammer: Increased Minimum Charge time from 8 to 10; Increased Recover time on miss from 19 to 21.
  • Thor Neutral Orb: Increased Recover time from 20 to 23.