Hunt: Showdown – Update 1.4.2 auf den Testservern (Seite 2)
Bug Fixes
General
- Fixed an issue where no lightning strike was triggered when the wellspring was activated for the first time.
- Fixed an issue where players could use the First Aid Kit while being poisoned and on fire.
- Fixed an issue where the ‚being poisoned‘ screen effect would persist after being revived in Bounty Hunt or respawning in tutorials and trials.
- Fixed an issue that prevented dead players from being burned again after burning was stopped once.
- Fixed some issues where dead players might not receive fire damage when they died in uneven terrain.
- Fixed multiple animation issues.
- Fixed an issue where the Matchmaking System could not find players for a team even though they were the same prestige level.
- Fixed a bug that caused the Lebel Marksman and Springfield Marksman variants to have no movement slowdown when aiming down sight.
- Fixed a bug where players could shoot 2 bullets at the same time.
- Fixed a bug where not everything of an extracted player got removed after completing the extraction.
- Fixed a bug where the poison effect could get stuck on player.
- Fixed some localisation issues.
- Fixed various crashes.
Audio
- Fixed an issue where the outdoor ambience was audible inside a building in Lawson Delta, Lawson Station.
- Fixed an issue where the beacon audio stops playing in the exploration mode after returning from a trial.
- Fixed an issue where trial audio stingers overlapped each others.
- Fixed an issue where trial audio stingers were triggered at the wrong time.
- Dolch dual wielding reload audio is now in sync with its visuals.
- Fixed an issue where player could start empty handed when loading into a Trial challenge that does not have weapons.
AI
- Fixed most instances where concertina Armoureds could damage players through walls.
- Fixed an issue where the Butcher could take no damage from Sticky Bombs.
- Fixed an issue where the Assassin could take no damage from Sticky Bomb explosions.
- Fixed an issue where a meatheads attack could deal irresponsibly high damage.
- Fixed an issue where the Butcher would not take damage from Stick Bombs.
- Fixed an issue where AI attacks would instantly detonate ignited red barrels which caused problems in some trials.
- Fixed an issue where the player who ignited an Immolator was not awarded the kill after the Immolator burnt out and died.
- Fixed an issue where AI could spawn in the same spot multiple times during a session.
- Fixed an issue where AI wouldn’t spawn during Trials.
- Fixed an issue where AI density could vary during trials.
UI
- Updated the Values for the Light Melee attack with the Ammo box from 13 to 31. The damage hasn’t changed, the numbers in the store has been wrong.
- Updated the Values for the Light Melee attack with the Ammo box from 27 to 67. The damage hasn’t changed, the numbers in the store has been wrong.
- Fixed issues where the Leaderboards were missing entries or displaying wrong statistics.
- Fixed an issue where sorting in the Leaderboard did not work as intended.
- Fixed multiple issues with overlapping texts and buttons.
- Fixed an issue in Trial Mode where only the first reward got displayed in pop up when claiming more then one.
- Fixed an issue where equipment bar did not always update after trial start/end/restart.
- Fixed a HUD issue where Crosshair size doesn’t adjust when changing the fire mode on the Lemat mark II.
- Fixed an issue where the Unequip button doesn’t unequip dual wield weapons at once.
- Fixed an issue in Wave Trials Mode where the banner for banishing won’t show up if target AI doesn’t die through player.
- Fixed an issue in Quickplay Mode where there was no lightning present for the player that activates the wellspring.
- Fixed a HUD issue where the upper line of ammo counter from dual-wield weapons was also visible for single weapons.
- Fixed an issue where the dual wield icon could be displayed on large weapon slots.
- Fixed an HUD issue where, when one bullet was missing in one weapon of a pair, not both ammo counters were displayed.
- Fixed an issue preventing the swap of certain weapons with a legendary or dirty versions of itself.
- Fixed an issue where the controller could freeze in certain condition.
- Fixed an issue where a wrong calculation of weapons in roster would happen when having dual-wield equipped.
- Fixed an issue where the dual-wield icon would still be active when user has only one and a „locked“ weapon.
- Fixed a missing shortcut on the Summary screen when playing with a controller.
- Fixed the Dual Wield weapon icons in the weapon wheel.
- Fixed an issue where used consumables are shown in the hunters inventory after the mission.
- Fixed a bug where trying to exchange a dual wielded weapon for a large weapon only displayed a pick up message.
Known Issues
(Full list of Known Issues will be provided with the Live Release.)
- Choke Bomb may appear weird through fog.
- The game may Crash.
- Some AI is able to block headshots with their bodies.
- We are investigating reported hit registration issues.
- We are investigating reported stutter and freeze issues.
- Textures may stream slower than intended.
- Crashed players may end up walking towards their last input direction.
- Player may get stuck on server side but can still move client side.
- Some minor animation issues.
Wilde, alptraumhafte Monster durchstreifen die Sümpfe von Louisiana, und der Spieler gehört zu einer Gruppe robuster Kopfgeldjäger, die die Welt von ihrer schrecklichen Präsenz befreien muss. Vertreibt der Spieler diese Kreaturen aus unserer Welt, wird dieser großzügig bezahlt – und erhält die Chance, grausamere und mächtigere Waffen zu kaufen. Scheitert er, wird der Spieler mit dem Tod des Charakters und dem Verlust der gesamten Ausrüstung bestraft.
In Hunt: Showdown sollte man sich immer merken: Manchmal sind nicht die Monster die gefährlichsten, umherstreifenden Wesen. Der PvP-Anteil des Spiels überwiegt eindeutig. Seid immer auf der Hut!
Hunt: Showdown ist seit dem 27. August 2019 (Ver. 1.0) auf Steam erhältlich.
Quelle: Steam